User Experience

User Experience in Autonomous Driving

User Experience Definition

“User experience (UX) design is the process design teams use to create products that provide meaningful and relevant experiences to users. UX design involves the design of the entire process of acquiring and integrating the product, including aspects of branding, design, usability and function.” [8]

User Experience Design even has its own ISO standard definition:

“A person's perceptions and responses that result from the use or anticipated use of a product, system or service.” [7]

Quick Deep Dive

The term was originally defined by Don Norman [1], trying to “cover all aspects of the person's experience with the system” [2], looking at more than usability and the human interface. It is created by connecting an experience to the usage of a product, system, service or object through a user interface [3, 4].

The seperation between experiences and user experience [4].

Designers create UX through interaction; otherwise, it's an experience. However, the interaction with a product or object only offers the potential for an experience; it doesn't guarantee it [5].
UX is always individual, even in groups where everyone will have their own experience [4]. To make matters more complicated, these personal experiences are not only subjective but dynamic, not linear and context-dependent.

UX designers aim to create meaningful experiences and emotions. However, as emotions are purely subjective, designers can only provide the context but never design for them directly [6].
One way to design for positive UXs is to fulfill one or more of the six fundamental human needs Autonomy, Relatedness, Competence, Stimulation, Influence, and Security [5, 9].

Evaluating the User Experience

Sources

[1] - Norman, Don, Jim Miller, and Austin Henderson. "What you see, some of what's in the future, and how we go about doing it: HI at Apple Computer." Conference companion on Human factors in computing systems. 1995.

[2] - Peter Merholz. “Peter in Conversation with Don Norman About UX & Innovation” https://web.archive.org/web/20180317045739/http://adaptivepath.org/ideas/e000862/ [Accessed October 2021]. 2007.

[3] - Forlizzi, Jodi, and Katja Battarbee. "Understanding experience in interactive systems." Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques. 2004.

[4] - Law, Effie Lai-Chong, et al. "Understanding, scoping and defining user experience: a survey approach." Proceedings of the SIGCHI conference on human factors in computing systems. 2009.

[5] - Hassenzahl, Marc. "The hedonic/pragmatic model of user experience." Towards a UX manifesto 10 (2007): 2007.

[6] - Hassenzahl, Marc, and Noam Tractinsky. "User experience-a research agenda." Behaviour & information technology 25.2 (2006): 91-97.

[7] - DIS, ISO. "9241-210: 2010. Ergonomics of human system interaction-Part 210: Human-centred design for interactive systems." International Standardization Organization (ISO). Switzerland (2009).

[8] - Interaction Design Foundation "User Experience (UX) Design" URL: https://www.interaction-design.org/literature/topics/ux-design [Accessed September 2022]

[9] - Wiklund-Engblom, Annika, et al. "What needs tell us about user experience." Ifip conference on human-computer interaction. Springer, Berlin, Heidelberg, 2009.